TEJAS Journal of Technologies and Humanitarian Science

ISSN : 2583-5599

Open Access | Quarterly | Peer Reviewed Journal

January, 2024 | Volume 03 | Issue 01


Metaverse in Education: Beyond the Realm of Games and Entertainment


Gaurvi Shukla
Assistant Professor, Lucknow Public College of Professional Studies, Lucknow, India

Author


📌 DOI: https://doi.org/10.63920/tjths.31003

🔑 Keywords: Metaverse, Education, Innovation, [VR] Virtual Reality, [AR] Augmented Reality

📅 Publication Date: 4 January, 2024

📜 License:

  • Share — Copy and Redistribute the material
  • Adapt — Remix, Transform, and build upon the material
  • The licensor cannot revoke these freedoms as long as you follow the license terms.

Abstract:

To explain the application and challenges along with opportunities in metaverse here, we study different methods like mirror world, VR, lifelogging and AR. It creates a space for new education that provides the space to share innovative ideas for Gen Z. Possibility of impingement and weak social connection may be the limitation of metaverse. Beyond the world of games and entertainment metaverse play a vital role in education and improve the economy. While adopting metaverse for education we should keep in mind the privacy of data while developing projects and setting standard for class where augmented reality works effectively and collaboratively.

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